Computer-Aided Drug Design at the Durrant Lab › Forums › Pyrite › I don’t know how to animate the mesh
- This topic has 1 reply, 1 voice, and was last updated 4 years ago by
Jacob Durrant.
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- July 9, 2020 at 12:04 am #14290
Federico Olivieri
GuestI followed the instructions in the documentation, and got to this point:
Now when I hit play the armature moves, but the mesh doesn’t follow. I tried following instructions online but didn’t work.
Could you explain how to animate it?
Thank you - July 12, 2020 at 2:09 am #14328
Jacob Durrant
KeymasterHi Federico. Thanks for your interest in Pyrite. Did you get any kind of error when you used the plugin? This sometimes happens when the mesh can’t be parented to the armature with automatic weights. It’s a limitation of Blender itself. You might try reducing the number of mesh vertexes (perhaps using Blender’s "Merge by Distance’ feature or the Decimate modifier). Fewer "bones" could also help (increasing the numbers in Pyrite’s Simplify Trajectory subpanel).
Perhaps this link could help: https://blender.stackexchange.com/questions/94633/parenting-with-automatic-weights-bone-heat-weight-failure
Take care.
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